Tag Archives: Paper Mechatronics

Learn about two Concord Consortium projects at EdSurge Fusion Conference

Bill Finzer and Sherry Hsi will both present at the EdSurge Fusion Conference in Burlingame, California, near our Emeryville office.

The Common Online Data Analysis Platform—Getting more students in more classrooms to do more with data

William Finzer
Thursday, November 2
12:00 – 1:00 PM

CODAP is a free web-based data tool designed as a platform for developers and as an application for students in grades 6–14. Designed with learning in mind, CODAP continues the legacy of the award-winning software packages Fathom and TinkerPlots. It builds on a decades-long legacy of research into interactive environments encouraging exploration, play, and puzzlement. CODAP is about exploring and learning from data from any content area—from math and science to social studies or physical education!

The data set in CODAP has information on 27 mammals, including humans! Learn more by examining the tables and graphs.

Computationally-Enhanced Papercrafts for Engineering Education

Sherry Hsi
Thursday, November 2
12:00 – 1:00 PM

Paper Mechatronics is a novel design medium integrating traditional educational papercrafts with mechanical design, electronic engineering, and computational thinking. Paper mechatronics makes possible a craft-oriented approach to engineering and computing education that integrates key concepts from mechanical engineering, electrical engineering, control systems, and computer programming, while using paper as the primary material for learner design, exploration, and inquiry.

Watch how to create your own devices from cardboard – machines, robots, toys, automata, kinetic artwork – that move!

Mechanical design and paper crafting combine in Paper Mechatronics

How can you make a cardboard owl that flaps its wings? Or a paper flower that blooms? With funding from the National Science Foundation, we are working with the University of Colorado’s Craft Technology Lab and the Children’s Creativity Museum in San Francisco to study and enhance the engineering education potential of Paper Mechatronics, an innovative educational technology genre that mixes creative papercrafts, mechanical design, and computational thinking. Soon, young learners will be designing real and fantastical paper inventions of their own imagination and animate them with mechanical motions.

The new two-year project builds off an earlier project by Principal Investigators Sherry Hsi and Michael Eisenberg, which prototyped several Paper Mechatronics design projects, organized activity formats, and piloted the various design elements with children and adults to determine which worked best to inspire learning and teach design. These included a custom software design tool, simple hardware modules, cardboard electronics, sample workshop formats, and project ideas. Early Paper Mechatronics activities—from a percussion workshop to a cereal hackathon and a Robot Petting Zoo—showed encouraging results with after school youth (ages 12-18) and museum visitors.

Mechanical duck designed with Paper Mechatronics.

Robot Petting Zoo.

Paper Mechatronics engaged participants in key engineering design practices (design, build, test), though learners were challenged by translating their visions into mechanical actions. So, to support designers who had no electronics or computer-aided design background and limited computer programming experience, Ph.D. student HyunJoo Oh designed FoldMecha, which generates paper-based templates for a number of design parameters such as shape, size, and type of motor movements that can be cut out with a paper or laser cutter.

 The new project will expand and improve this early Paper Mechatronics design software for modeling mechanical components and movements and create a new Paper Mechatronics kit with instructional resources, electronically enhanced crafting materials, low-cost microcontrollers and accessories, and custom design software.

Our research goal is to explore how to support novice designers in learning from the Paper Mechatronics kit and study how youth develop adaptive expertise, including knowledge-seeking, resourcefulness, confidence, and persistence. We’ll research how on-ramps to engineering design activities like engaging in paper mechatronic design activities help youth develop adaptive expertise and what types of instructional resources and scaffolding are most useful in supporting learners to be creative in engineering design.